Resources For Teachers For Tutors For Students & Parents Pricing
Year 12 Maths Standard 1 (2027) Relative frequency and probability

Two-Stage Events - Tree Diagrams

20 practice questions 0 video lessons Theory + worked examples

Learn to use tree diagrams for two-stage events in NSW Year 12 Mathematics Standard 1 (NESA outcome MST-12-S1-07). A tree diagram sets out every outcome of a two-part experiment as a path of branches, so outcomes that are equally likely can be listed and counted.

You will draw the tree, count the total outcomes and the favourable outcomes to find a probability, label items that look alike so every path is equally likely, and handle draws where the item is or is not replaced — such as taking two counters from a bag or tossing two coins.

Create a free accountTrack your progress and save your work as you go.
Create free account

Theory

A tree diagram sets out every outcome of a two-stage event as a path of branches. This Year 12 Standard 1 (NSW) guide shows how to list the outcomes, count the favourable ones to find a probability, and handle draws with and without replacement and “at least one”.

A tree diagram shows every outcome of a two-stage experiment as a path of branches. Draw one branch for each result of the first stage, then a full set of second-stage branches from the end of each first branch. Write the outcome at the end of each path, e.g. \(HT\) means head then tail.

The sample space is the list of all the paths. When every path is equally likely, the probability of an event is the number of favourable paths divided by the total number of paths.

With replacement (or for coins, spinners and dice) the second stage has the same choices as the first. Without replacement the item drawn first is missing, so each first branch has one fewer second branch. If some items look the same, label them (\(R_1\), \(R_2\)) so that every path is equally likely. “At least one” is often quickest as \(1-P(\text{none})\).

Tree diagram for tossing two coinsFour equally likely outcomes HH, HT, TH and TT; HT and TH have exactly one head.HTHHHTHTHTHTTT
Two coins: \(2\times2=4\) equally likely outcomes. Exactly one head is \(HT\) or \(TH\): \(\dfrac{2}{4}=\dfrac{1}{2}\).
Tree diagram for drawing two of three cards without replacementEach first card has two second cards: six outcomes AB, AC, BA, BC, CA, CB.ABCBABCACABACBCACABCB
Three cards drawn twice without replacement: \(3\times2=6\) outcomes — no card appears twice.

For equally likely outcomes:

\[P(\text{event})=\dfrac{\text{number of favourable outcomes}}{\text{total number of outcomes}}\]
P(event)=favourable outcomestotal outcomes

Count the outcomes of a two-stage experiment:

\[\text{total outcomes}=(\text{first-stage results})\times(\text{second-stage results})\]
total=first×second
\[P(\text{at least one})=1-P(\text{none})\]
P(at least one)=1−P(none)
Check. Count the ends of the branches: a coin then a die gives \(2\times6=12\) outcomes; three cards drawn twice without replacement give \(3\times2=6\).

How to use a tree diagram

  1. Draw the first-stage branches, then a full set of second-stage branches from the end of each one (one fewer if there is no replacement). Label identical items so every path is equally likely.
  2. List the outcome at the end of every path and count the total.
  3. Count the favourable paths and divide by the total (or use \(1-P(\text{none})\) for “at least one”).
Example 1 — A coin and a spinner
A coin is tossed and then a spinner with three equal sectors, red \(R\), green \(G\) and blue \(B\), is spun. Draw a tree diagram and find the probability of a tail and green.
Solution

\(2\) coin branches, each with \(3\) spinner branches: \(2\times3=6\) equally likely outcomes. Only \(TG\) is favourable.

Tree for a coin then a three-colour spinnerSix equally likely outcomes HR, HG, HB, TR, TG, TB; TG is highlighted.HTRHRGHGBHBRTRGTGBTB
\(n(S)\)\(=\)\(6\)
\(n(TG)\)\(=\)\(1\)
\(P(TG)\)\(=\)\(\dfrac{1}{6}\)
P=16

\(P(\text{tail and green})=\dfrac{1}{6}\).

Example 2 — Without replacement
Cards \(A\), \(B\) and \(C\) are shuffled. One card is drawn and kept out, then a second card is drawn. Find the probability that card \(A\) is one of the two cards drawn.
Solution

The first card cannot be drawn again, so each first branch has only \(2\) second branches: \(3\times2=6\) outcomes. Card \(A\) appears in \(AB\), \(AC\), \(BA\) and \(CA\).

Tree for drawing two of three cards without replacementSix outcomes; AB, AC, BA and CA contain card A.ABCBABCACABACBCACABCB
\(n(S)\)\(=\)\(6\)
\(n(A\text{ drawn})\)\(=\)\(4\)
\(P(A\text{ drawn})\)\(=\)\(\dfrac{4}{6}=\dfrac{2}{3}\)
46=23

\(P(A\text{ drawn})=\dfrac{2}{3}\).

Example 3 — Label the items, with replacement
A box holds \(2\) orange balls and \(1\) black ball. A ball is drawn, its colour noted, and it is replaced; then a second ball is drawn. Find the probability of one ball of each colour.
Solution

Label the balls \(O_1\), \(O_2\) and \(K\) so every path is equally likely: \(3\times3=9\) outcomes. One of each: \(O_1K\), \(O_2K\), \(KO_1\), \(KO_2\).

Tree for two draws with replacement from O1, O2 and KNine equally likely outcomes; four of them have one ball of each colour.O₁O₂KO₁O₁O₁O₂O₁O₂KO₁KO₁O₂O₁O₂O₂O₂KO₂KO₁KO₁O₂KO₂KKK
\(n(S)\)\(=\)\(9\)
\(n(\text{one of each})\)\(=\)\(4\)
\(P(\text{one of each})\)\(=\)\(\dfrac{4}{9}\)
49

\(P(\text{one of each})=\dfrac{4}{9}\).

Example 4 — At least one
A game wheel has three equal sectors: one \(W\) (win) and two \(L\) (lose), labelled \(L_1\) and \(L_2\). The wheel is spun twice. Find the probability of winning at least once.
Solution

\(3\times3=9\) equally likely outcomes. “At least one win” is the complement of “no win”: \(L_1L_1\), \(L_1L_2\), \(L_2L_1\), \(L_2L_2\).

Tree for two spins of a wheel with sectors W, L1 and L2Nine equally likely outcomes; four of them have no win.WL₁L₂WWWL₁WL₁L₂WL₂WL₁WL₁L₁L₁L₂L₁L₂WL₂WL₁L₂L₁L₂L₂L₂
\(P(\text{no win})\)\(=\)\(\dfrac{4}{9}\)
\(P(\text{at least one win})\)\(=\)\(1-\dfrac{4}{9}\)
\(\)\(=\)\(\dfrac{5}{9}\)
1−49=59

\(P(\text{at least one win})=\dfrac{5}{9}\).

Common pitfalls

Only count equally likely outcomes. A bag with \(2\) red and \(1\) blue marble does not give four equally likely colour pairs \(RR, RB, BR, BB\). Label the marbles \(R_1, R_2, B\) and list all \(9\) pairs.
Order matters. \(HT\) and \(TH\) are different paths, so “one of each” or “exactly one” has two outcomes — count both.
Without replacement, nothing repeats. The item drawn first cannot appear again, so there is no \(AA\) path and fewer outcomes than with replacement.

Frequently asked questions

How do you draw a tree diagram for a two-stage experiment?

Draw one branch for each result of the first stage. From the end of each of those branches draw a full set of branches for the second stage. Each path from the start to an end is one outcome; write it at the end of the path.

How do you find a probability from a tree diagram?

Count the outcomes at the ends of the branches, then count the ones that are favourable. When the outcomes are equally likely, the probability is the favourable count divided by the total count, for example 2 out of 4 for exactly one head with two coins.

How many outcomes does a two-stage experiment have?

Multiply the number of results for each stage. A coin then a three-colour spinner gives 2 times 3 = 6 outcomes; two dice give 6 times 6 = 36.

What changes on a tree diagram without replacement?

The item drawn first is not put back, so it cannot be drawn again. Each first branch has one fewer second branch: 3 cards drawn twice without replacement give 3 times 2 = 6 outcomes instead of 9.

Why label items that look the same?

With 2 red and 1 blue marble the colour pairs RR, RB, BR and BB are not equally likely. Labelling the marbles R1, R2 and B gives 9 paths that are all equally likely, so they can be counted.

What is the probability of two heads when tossing two coins?

The tree has 4 equally likely outcomes, HH, HT, TH and TT. Only HH has two heads, so the probability is 1 out of 4, which is 1 quarter.