Projectile motion – flight / time equations
Learn the flight and time equations of projectile motion for NSW Year 12 Mathematics Extension 1. Treating a projectile's motion with vectors lets you analyse the whole flight from launch to landing.
You will learn to derive the equations of motion and find the time of flight, maximum height and range, including problems with an unknown launch speed or angle — the calculus-based projectile modelling that is a staple of the HSC Extension 1 exam.
Theory
The flight features of a projectile: time of flight
Once the components are set up, the key features of a projectile's flight — time of flight, maximum height, range and impact velocity — follow from the vertical and horizontal motion.
For launch speed
Maximum height
NESA link. Part of the Year 12 Introduction to vectors focus area, outcome ME1-12-02 ("operates with 2D and 3D vectors and uses 2D vectors to solve problems involving motion in two dimensions") with MAO-WM-01.
Key facts. Maximum height is where
How to find flight features
- Vertical velocity zero gives the time to the top; double it for the flight time.
- Maximum height: the
-value at the top, or . - Range: horizontal distance at landing, or
. - Impact velocity:
at the landing time; its magnitude is the impact speed.
Time to top
So
Common pitfalls
Frequently asked questions
How do you find the time of flight?
Double the time to the top:
How do you find the maximum height?
What angle gives the greatest range?
How do you find the impact velocity?
Evaluate
Does impact speed equal launch speed?
On level ground, yes — by symmetry of the parabola.