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Year 11 Maths - Specialist (Unit 1 and Unit 2) Transformations of the plane

Linear transformations

20 practice questions 0 video lessons Theory + worked examples

Master linear transformations in Year 11 VCE Specialist Mathematics. A linear transformation moves every point of the plane using a single two-by-two matrix, and the columns of that matrix are simply the images of the two basis directions. It sits in the Space and measurement area of study of the VCE Mathematics Study Design (VCAA), within the Transformations of the plane topic of Unit 2.

You will learn to find the image of a point or a whole polygon, build the matrix from where the basis vectors go, use the linearity rules, and see why the origin stays fixed and how the determinant scales area — the groundwork for reflections, rotations and dilations later in the course.

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Theory

A linear transformation of the plane sends each point \((x,y)\) to an image \((x',y')\) using a \(2\times2\) matrix, written \(T(\mathbf{x})=A\mathbf{x}\). In Year 11 Specialist Mathematics the columns of \(A\) are the images of the basis vectors, the origin stays fixed, and polygons are transformed vertex by vertex.

A linear transformation \(T\) of the plane maps each point (or position vector) \(\mathbf{x}=(x,y)\) to an image \(\mathbf{x}'=(x',y')\) by multiplying by a fixed \(2\times2\) matrix \(A\): you write \(T(\mathbf{x})=A\mathbf{x}\) and evaluate it with the row-by-column rule.

The columns of \(A\) are the images of the two basis vectors \(\mathbf{i}=(1,0)\) and \(\mathbf{j}=(0,1)\): the first column is \(T(\mathbf{i})\) and the second column is \(T(\mathbf{j})\). So if you know where \(\mathbf{i}\) and \(\mathbf{j}\) go, you can build \(A\) by placing those images as columns.

Every linear transformation is linear: \(T(\mathbf{u}+\mathbf{v})=T(\mathbf{u})+T(\mathbf{v})\) and \(T(k\mathbf{v})=k\,T(\mathbf{v})\). A consequence is that the origin maps to itself, \(T(\mathbf{0})=\mathbf{0}\); straight lines stay straight, so a translation (which moves the origin) is not a linear transformation.

To transform a polygon, apply \(A\) to each vertex and join the image points in the same order. The unit square maps to a parallelogram whose area equals \(|\det A|\), the area scale factor of the transformation.

Image of the unit square under a linear transformation The unit square with corners (0,0),(1,0),(1,1),(0,1) is mapped by the matrix with columns (3,0) and (1,2) to a parallelogram with corners (0,0),(3,0),(4,2),(1,2). The basis vector i maps to the arrow (3,0) and j maps to the arrow (1,2). x y i j T(i) T(j)
The unit square (dashed) maps to a parallelogram; the basis vectors \(\mathbf{i},\mathbf{j}\) map to the arrows \(T(\mathbf{i})=(3,0)\) and \(T(\mathbf{j})=(1,2)\), the columns of \(A\).
Columns of A are the images of the basis vectors The matrix A with first column (3,0) and second column (1,2). The first column is the image of the basis vector i and the second column is the image of j. A = 3 1 0 2 image of i image of j T(i) = (3, 0) T(j) = (1, 2) A = [ T(i) | T(j) ]
The columns of \(A=\begin{pmatrix}3&1\\0&2\end{pmatrix}\) are the images of \(\mathbf{i}\) and \(\mathbf{j}\): \(A=[\,T(\mathbf{i})\mid T(\mathbf{j})\,]\).

A linear transformation applies the matrix \(A\) to the position column vector:

\[ \begin{pmatrix}x'\\y'\end{pmatrix} = \begin{pmatrix}a&b\\c&d\end{pmatrix}\begin{pmatrix}x\\y\end{pmatrix} = \begin{pmatrix}ax+by\\cx+dy\end{pmatrix} \]
x=ax+by

The columns of \(A\) are the images of the basis vectors, so \(A\) is built from where \(\mathbf{i}\) and \(\mathbf{j}\) go:

\[ A = \big[\; T(\mathbf{i}) \;\big|\; T(\mathbf{j}) \;\big], \qquad T(\mathbf{i}) = \begin{pmatrix}a\\c\end{pmatrix},\quad T(\mathbf{j}) = \begin{pmatrix}b\\d\end{pmatrix} \]
A=[T(i)|T(j)]

The linearity properties let you combine known images:

\[ T(\mathbf{u}+\mathbf{v}) = T(\mathbf{u})+T(\mathbf{v}), \qquad T(k\mathbf{v}) = k\,T(\mathbf{v}) \]
T(kv)=kT(v)
Origin fixed, area scaled. Every linear transformation fixes the origin, \(T(\mathbf{0})=\mathbf{0}\), and multiplies areas by \(|\det A|\). A translation moves the origin, so it is not linear.

How to find the image of a point

  1. Write the point as a column vector \(\begin{pmatrix}x\\y\end{pmatrix}\), placing it to the right of the matrix \(A\).
  2. Multiply row by column: the top entry is \(ax+by\) and the bottom entry is \(cx+dy\).
  3. Simplify the arithmetic in each entry to get the image column \(\begin{pmatrix}x'\\y'\end{pmatrix}\).
  4. Write the image as a point \((x',y')\). For a polygon, repeat for every vertex and join the images in order; to build \(A\), place \(T(\mathbf{i})\) and \(T(\mathbf{j})\) as its columns.
Example 1 — Image of a point
Find the image of the point \((2,4)\) under the linear transformation with matrix \(A=\begin{pmatrix}3&1\\2&-1\end{pmatrix}\).
Solution

Write \(A\) times the point as a column vector, then multiply row by column:

\(\begin{pmatrix}x'\\y'\end{pmatrix}\)\(=\)\(\begin{pmatrix}3&1\\2&-1\end{pmatrix}\begin{pmatrix}2\\4\end{pmatrix}\)
\(=\)\(\begin{pmatrix}3\times2+1\times4\\ 2\times2+(-1)\times4\end{pmatrix}\)
\(=\)\(\begin{pmatrix}6+4\\ 4-4\end{pmatrix}\)
\(=\)\(\begin{pmatrix}10\\0\end{pmatrix}\)

The image is \((10,0)\).

Example 2 — Build the matrix from the basis images
A linear transformation sends \(\mathbf{i}=(1,0)\) to \((4,-1)\) and \(\mathbf{j}=(0,1)\) to \((2,3)\). Find its matrix \(A\).
Solution

The image of \(\mathbf{i}\) is the first column of \(A\) and the image of \(\mathbf{j}\) is the second column:

\(\text{image of }\mathbf{i}=(4,-1)\)\(\Rightarrow\)\(\text{column }1\)
\(\text{image of }\mathbf{j}=(2,3)\)\(\Rightarrow\)\(\text{column }2\)
\(A\)\(=\)\(\begin{pmatrix}4&2\\-1&3\end{pmatrix}\)

\(A=\begin{pmatrix}4&2\\-1&3\end{pmatrix}\).

Example 3 — Using linearity
A linear transformation \(T\) satisfies \(T(\mathbf{u})=(2,5)\) and \(T(\mathbf{v})=(1,-2)\). Find \(T(3\mathbf{u}-\mathbf{v})\).
Solution

Apply the linearity rules \(T(\mathbf{u}+\mathbf{v})=T(\mathbf{u})+T(\mathbf{v})\) and \(T(k\mathbf{v})=k\,T(\mathbf{v})\):

\(T(3\mathbf{u}-\mathbf{v})\)\(=\)\(3\,T(\mathbf{u})-T(\mathbf{v})\)
\(=\)\(3\begin{pmatrix}2\\5\end{pmatrix}-\begin{pmatrix}1\\-2\end{pmatrix}\)
\(=\)\(\begin{pmatrix}6\\15\end{pmatrix}-\begin{pmatrix}1\\-2\end{pmatrix}\)
\(=\)\(\begin{pmatrix}6-1\\15-(-2)\end{pmatrix}\)
\(=\)\(\begin{pmatrix}5\\17\end{pmatrix}\)

\(T(3\mathbf{u}-\mathbf{v})=(5,17)\).

Example 4 — Image of the unit square
The unit square has corners \((0,0),(1,0),(1,1),(0,1)\). Find its image under \(A=\begin{pmatrix}3&1\\0&2\end{pmatrix}\) and state the area of that image.
Solution

The corners \((1,0)\) and \((0,1)\) are \(\mathbf{i}\) and \(\mathbf{j}\), so their images are the columns of \(A\); the origin is fixed. Multiply each corner:

\((0,0)\)\(\to\)\((0,0)\)
\((1,0)\)\(\to\)\((3,0)\)
\((1,1)\)\(\to\)\((3\times1+1\times1,\ 0\times1+2\times1)=(4,2)\)
\((0,1)\)\(\to\)\((1,2)\)

The image is the parallelogram \((0,0),(3,0),(4,2),(1,2)\). Its area is the scale factor \(|\det A|\):

\(\det A\)\(=\)\(3\times2-1\times0\)
\(=\)\(6\)

The image is the parallelogram \((0,0),(3,0),(4,2),(1,2)\), with area \(6\).

Image of the unit square under a linear transformation The unit square with corners (0,0),(1,0),(1,1),(0,1) is mapped by the matrix with columns (3,0) and (1,2) to a parallelogram with corners (0,0),(3,0),(4,2),(1,2). The basis vector i maps to the arrow (3,0) and j maps to the arrow (1,2). x y i j T(i) T(j)

Common pitfalls

Putting the basis images as rows. Watch out: \(T(\mathbf{i})\) and \(T(\mathbf{j})\) are the columns of \(A\), not the rows. Stack each image vertically down a column.
Multiplying in the wrong order. The point goes on the right: compute \(A\mathbf{x}\), not \(\mathbf{x}A\). The top image entry is \(ax+by\) and the bottom is \(cx+dy\).
Thinking a translation is linear. A shift such as \((x,y)\to(x+3,y)\) moves the origin, so it cannot be written as \(A\mathbf{x}\). Every linear transformation fixes the origin.
Transforming only some vertices. To map a polygon you must apply \(A\) to every vertex, then join the images in the same order — missing one distorts the shape.

Frequently asked questions

What is a linear transformation in Specialist Maths?

It is a map \(T\) of the plane that sends each point \((x,y)\) to an image using a fixed \(2\times2\) matrix \(A\), written \(T(\mathbf{x})=A\mathbf{x}\).

How do you find the image of a point under a matrix?

Write the point as a column vector to the right of \(A\) and multiply row by column: the image is \(\begin{pmatrix}ax+by\\cx+dy\end{pmatrix}\).

Why are the columns of A the images of i and j?

Because \(A\mathbf{i}\) picks out the first column and \(A\mathbf{j}\) picks out the second column, so \(A=[\,T(\mathbf{i})\mid T(\mathbf{j})\,]\). This lets you build \(A\) from where \(\mathbf{i}\) and \(\mathbf{j}\) go.

Does the origin always stay fixed?

Yes. For any matrix \(A\), \(A\mathbf{0}=\mathbf{0}\), so a linear transformation always maps the origin to itself. A translation moves the origin and is therefore not linear.

How do you transform a polygon?

Apply the matrix to each vertex separately, then join the image points in the same order. The unit square becomes a parallelogram.

What does the determinant tell you about a transformation?

The area of an image is \(|\det A|\) times the original area, so \(|\det A|\) is the area scale factor of the transformation.