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Year 9 Maths Probability and Statistics

Experimental Probability

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Theory

Relative frequency is how often an outcome actually happened, divided by the number of trials. It is the experimental probability. This Year 9 maths page shows how to find it from counts and tables, estimate probabilities of "and", inclusive "or" and exclusive "or" from data, predict an expected frequency, and design and run a simulation to estimate a probability.

The frequency of an outcome is the number of times it happened. The relative frequency is that frequency divided by the total number of trials. It is also called the experimental or observed probability.

The theoretical probability is the probability expected under fair conditions, worked out from equally likely outcomes. For a fair die, \(P(6) = \dfrac{1}{6}\).

Relative frequency and theoretical probability are rarely exactly equal. With more trials, the relative frequency usually gets closer to the theoretical probability, so more trials give a better estimate.

If, after many trials, the relative frequency is far from the theoretical probability, the object may be biased (not fair).

A simulation imitates a chance experiment with something easier to repeat: coins, dice, spinners, random digits or a spreadsheet formula such as =RANDBETWEEN(1,10). Each outcome of the simulation stands for an outcome of the real situation, with the same probability.

Simulations are useful when a probability cannot be found exactly from equally likely outcomes, such as the chance that a thrown drawing pin lands point up, or when the exact working is very long, such as the chance of collecting all six cards in ten cereal boxes, or when a real experiment would take too long. Many repeats give a relative frequency that estimates the probability.

Relative frequency settling down as trials increaseA line graph of the relative frequency of heads after 10, 20, 50, 100, 200, 500 and 1000 tosses of a coin. It starts at 0.7 and swings about, then settles close to the dashed theoretical value 0.5. 0.3 0.4 0.5 0.6 0.7 0.8 theoretical 0.5 10 20 50 100 200 500 1000 number of tosses relative frequency of heads
Early on the relative frequency jumps around. After many trials it settles close to the theoretical probability. (One run of tosses; another run would wobble differently.)
Relative frequencies that add to 1A bar of total length 1 split into red 0.30, blue 0.45 and green 0.25, the relative frequencies of three colours on a spinner. 0.30 red 0.45 blue 0.25 green 0 1
The relative frequencies of all the outcomes add to \(1\): \(0.30 + 0.45 + 0.25 = 1\). A missing one can be found by subtracting from \(1\).
\[\text{relative frequency} = \dfrac{\text{frequency of the outcome}}{\text{total number of trials}}\]
relative frequency=frequencytrials
\[\text{expected} = \text{relative frequency} \times \text{trials}\]
expected=relative frequency×trials
Missing values. All the relative frequencies of an experiment add to \(1\), so a missing one is \(1\) minus the rest. The frequencies add to the number of trials, so a missing count is the total minus the others.
Working backwards. If you know a relative frequency and the frequency, the number of trials is frequency \(\div\) relative frequency. If an outcome with relative frequency \(0.2\) happened \(18\) times, there were \(18 \div 0.2 = 90\) trials.

From data about two events \(A\) and \(B\) (for example, a table or a Venn diagram of counts):

\[P(A \text{ and } B) \approx \dfrac{n(\text{both})}{\text{total}}\]
P(AandB)=n(both)/total
\[P(A \text{ or } B) \approx \dfrac{n(A) + n(B) - n(\text{both})}{\text{total}}\]
P(AorB)=(n(A)+n(B)−n(both))/total
Exclusive or. "\(A\) or \(B\) but not both" leaves out the overlap: \(n(A) + n(B) - 2 \times n(\text{both})\) on top. The overlap is taken away twice, because it was counted in \(n(A)\) and again in \(n(B)\).
Matching a simulation to a probability. Choose outcomes with the same probability as the real event. For \(P = 0.3\), use random digits \(0\) to \(9\) and let three of them (say \(1, 2, 3\)) stand for the event. For \(P = \dfrac{1}{6}\), roll a die. For \(P = \dfrac{1}{2}\), toss a coin.
Estimating what you cannot see. Multiply a relative frequency by the number of equal parts. If a spinner has \(10\) equal sectors and blue came up with relative frequency \(0.31\), about \(0.31 \times 10 \approx 3\) sectors are blue. A game is fair if every player has the same chance of winning.
Events that cannot happen together. Add their relative frequencies to get the relative frequency of one or the other. "Neither" is \(1\) minus that total.
Dot plots. Each dot is one result. Count the dots above a value for its frequency, and count every dot for the number of trials. A dot plot with \(25\) dots, \(4\) of them above \(6\), gives a relative frequency of \(\dfrac{4}{25} = 0.16\) for \(6\).

How to work with relative frequency

  1. Find the number of trials. In a table, add the whole frequency column.
  2. Find the frequency of the event. Add every row that fits it.
  3. Divide frequency by trials. Give a decimal, or simplify the fraction.
  4. Predict by multiplying a relative frequency by a new number of trials.
  5. Compare with the theoretical probability. A small gap is normal; a big gap after many trials suggests bias.

How to design and run a simulation

  1. State the probability of each real outcome.
  2. Choose a device with the same probabilities, and say which results stand for which outcomes.
  3. Decide what one trial is (one day, one shot, one family) and run many trials.
  4. Count the trials where the event happened and divide by the number of trials.
  5. Compare with the theoretical probability if there is one. More trials give a more reliable estimate.
Example 1 β€” Reading a frequency table
A survey counted the people in each car passing a checkpoint. Find the relative frequency of a car carrying more than \(2\) people.
Solution
People in car1234
Frequency181264

Add the frequency row to get the number of trials. Then add the rows that fit the event: \(3\) people or \(4\) people.

\(\text{cars}\)\(=\)\(18 + 12 + 6 + 4\)
\(\)\(=\)\(40\)
\(\text{more than } 2\)\(=\)\(6 + 4 = 10\)
\(\text{relative frequency}\)\(=\)\(\dfrac{10}{40} = \mathbf{0.25}\) or \(\mathbf{\dfrac{1}{4}}\)
1040=0.25

"More than \(2\)" does not include \(2\) itself.

Example 2 β€” Expected frequency, both ways
A machine's relative frequency of making a faulty part is \(0.12\).
(i) How many faulty parts would you expect in \(2500\) parts?
(ii) A batch had \(45\) faulty parts. About how many parts were in the batch?
Solution

(i) Multiply the relative frequency by the number of trials.

\(\text{expected}\)\(=\)\(0.12 \times 2500 = \mathbf{300}\)

(ii) Work backwards: divide the frequency by the relative frequency.

\(0.12 \times n\)\(=\)\(45\)
\(n\)\(=\)\(45 \div 0.12 = \mathbf{375}\)
n=45÷0.12=375

Both answers are estimates. A real batch will usually be close to these, not exactly on them.

Example 3 β€” And, or, and or but not both
In a survey of \(160\) students, \(72\) own a bike, \(50\) own a skateboard and \(24\) own both. Use relative frequencies to estimate the probability that a student chosen at random owns
(i) a bike and a skateboard
(ii) a bike or a skateboard (or both)
(iii) a bike or a skateboard, but not both.
Solution

Divide each count by the \(160\) students surveyed.

(i) "And" is the overlap.

\(P(\text{both})\)\(\approx\)\(\dfrac{24}{160}\)
\(\)\(=\)\(\mathbf{0.15}\)
24160=0.15

(ii) Inclusive or: add the two groups, then take the overlap off once.

\(n(\text{or})\)\(=\)\(72 + 50 - 24 = 98\)
\(P\)\(\approx\)\(\dfrac{98}{160} = \mathbf{0.6125}\)
98160=0.6125

(iii) Exclusive or: take the overlap off twice.

\(n\)\(=\)\(72 + 50 - 2 \times 24 = 74\)
\(P\)\(\approx\)\(\dfrac{74}{160} = \mathbf{0.4625}\)
74160=0.4625

Check: bike only \(48\) plus skateboard only \(26\) is \(74\) βœ“

Example 4 β€” Running a simulation
A goalkeeper saves \(40\%\) of penalty kicks. A class simulates \(25\) kicks with random digits \(0\) to \(9\).
(i) Which digits could stand for a save?
(ii) Here are the \(25\) digits: 34167 21106 84038 85421 43044. How many saves do they show?
(iii) Find the relative frequency of a save and compare it with \(0.4\).
Solution

(i) \(40\%\) of the \(10\) digits is \(4\) digits. Let \(0, 1, 2, 3\) be a save and \(4\) to \(9\) a goal.

(ii) Count the digits \(0\), \(1\), \(2\) and \(3\) in each group of five: \(2, 4, 2, 2, 2\).

\(\text{saves}\)\(=\)\(2 + 4 + 2 + 2 + 2\)
\(\)\(=\)\(\mathbf{12}\)
saves=12

(iii) Divide by the number of trials.

\(\text{rel. freq.}\)\(=\)\(\dfrac{12}{25}\)
\(\)\(=\)\(\mathbf{0.48}\)
1225=0.48

\(0.48\) is a little above \(0.4\). With only \(25\) trials a gap like this is normal; a few hundred trials would usually give a value closer to \(0.4\).

Common pitfalls

Divide by the total trials. The bottom of the fraction is the number of trials, not the number of times the event did not happen.
Frequency is not relative frequency. \(28\) is a frequency (a count). Relative frequency is a proportion between \(0\) and \(1\).
Watch out for small samples. A few trials can give a relative frequency far from the true probability. Do not decide an object is biased from a small experiment.
Expected does not mean exact. An expected frequency is an estimate. Real results vary around it.
Match the digits to the probability. For a probability of \(0.4\), four of the ten digits must stand for the event. Using five digits would simulate \(0.5\).

Frequently asked questions

What is relative frequency?

Relative frequency is the number of times an outcome happens divided by the total number of trials. It is the experimental probability of that outcome.

What is the difference between theoretical and experimental probability?

Theoretical probability is what should happen under fair conditions, worked out from equally likely outcomes. Experimental probability, or relative frequency, is what actually happened in trials.

Why do more trials give a better estimate?

With only a few trials, chance can push the results a long way from the true probability. Over many trials the relative frequency settles close to the true probability.

What is a simulation in probability?

A simulation copies a chance situation with a device that is easy to repeat, such as random digits, dice or a spreadsheet. Each result stands for a real outcome with the same probability, and the relative frequency estimates the probability.

How do you estimate an or probability from data?

For inclusive or, add the two counts, take off the number in both, and divide by the total. For or but not both, take the number in both off twice.